Anomalous Reading

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Anomalous Reading
General Data
*SIM Type: USS Sheppard Missions
*Production number: SHEP-RP016
*Initiated: 100508
*Ended: 100508
*Year: 2385
Navigation
*Forum Thread: Anomalous Reading
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Credits
*SIM Concept: Pedlar Blaisdale
*Historian: April Coswell

While searching for the lost USS Denmark, the Sheppard discovers an abandoned ship with a gruesome secret.

Prelude

A somewhat tired looking Captain Dwi walks in and turns on the computer

Computer, begin recording.

Captain's log, Stardate 100508:

The Sheppard's encounter with the Red Sun Rising pirates has left us with some interesting questions about their link with the telepathic weapon that affected me and could well prove extremely dangerous if fully activated.

On top of this, the USS Denmark that was following up on some investigations has not reported back in over a week. I've diverted the Sheppard to investigate at their last known coordinates. Our current status is enroute to those coordinates which should take us several days of travel; I've ordered several scans of the area and have set the Sheppard to yellow alert until further notice.

Captain Dwi looks away for several moments

On a more personal note, I keep on going over my experience over the past week and I cant help get the feeling that I was somehow connected to that device, and that cryptic message that keeps on playing though my head, I'm not sure if it's my own mind playing tricks on me or if someone or something was trying to send me a message. At any rate, we are following up on our leads on this new weapon and will get to the bottom of what's going on here .

Computer, end log.

Events

Nearing the Denmark’s last known coordinates, the Sheppard entered a region of subspace anomalies and in the midst of these, a small, seemingly abandoned vessel. Two away teams were sent over to secure the ship and investigate; upon exploring the derelict, body parts in a fridge as well as humanoids in stasis fields were uncovered, suggesting that the ship had been used as an experiment facility.

Shortly thereafter, the away teams were attacked by small, crab-like creatures as well as a few larger upright, tentacled beings. Furthermore, it seemed that a dampening field prevented all contact with Sheppard.

As the teams defended themselves, Engineering Ensign Hanna Kestrel suggested beaming the spawning pools from which the creatures emerged out into space using the emergency beamout armbands. After having to fight back more creatures to accomplish this, the crew finally succeeded and were able to transport back to Sheppard.

A few days after these events, Sheppard was studying the anomalies when it ventured too close to one of them. A gravity wave surged from the anomaly and suddenly, the crab-like creatures appeared on the ship, emanating from a box that had materialized in Engineering. After examining the box, Science officer Ensign Kaelin Odriscoll concluded that the anomalies were not natural but rather artificial, and that the gravity wave generated by one of these anomalies was the means by which to deposit the box - and the creatures - on Sheppard.


Supplementals