Out Like a Light

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Out Light.png
Out Like a Light
General Data
*SIM Type: USS Sheppard Missions
*Production number: SHEP-RP095
*Initiated: 111218
*Ended: 111218
*Year: 2386
Navigation
*Forum Thread: Out Like a Light
*Previous Mission: Turn On, Tune In, Seek the Light
*Next Mission: Next >>
Credits
*SIM Concept: Mulgrave Dwi
*Historian: April Coswell

On the Chenae vessel, the stranded away team has to interface directly with the Captain's mind to save her.

Prelude

--The captain walks along a half lit corridor with swirling colour patterns decorating the wall, holding a PADD in one hand she speaks--

Captain's log, Stardate... unknown... location... unknown, onboard a damaged Chenae vessel. We have been here for two weeks now. Soon after we were deposited into normal space, the majority of this ship's systems just shut down, all we have is minimal lighting and the automated transport system. We are currently living out of the shuttles and trying to get some life out of this station...

--The captain pauses, pulls out her tricorder, then kneels down to open a panel revealing several devices. Using a hypospanner, she adjusts one of these objects then taps her combadge--

=^=Captain Dwi to Ensign Ellison, any change?=^=

=^= No Ma'am, though i did read a small power fluctuation in your area =^="

=^= Thank you Ensign, moving to the next area. Dwi out =^=

--The captain readjusts the object, then closes up the panel and starts walking down the corridor--

Lt Commander Zapatero has us working on what he thinks are power relays for the ship­. As we can't get much out of the systems at the moment, we are attempting to manually reroute power to systems while Ensign Ellison monitors any changes in the station's systems from one of our shuttles.

While myself, Lt commander Zapatero and Ensign Ellison are working on that, I have Lts Ravenheart and Coronet working on getting the AI to wake up, otherwise at this rate we may have to shoot our way out of the shuttlebay just to find out where the hell we are.

--The Captain pauses again, pulls out her tricorder, then kneels down to open a panel revealing several devices--

=^= Lt Coronet to Captain Dwi we think we ma.... =^=

--Power surges through the conduit the captain is inspecting and a flash of light throws her across the room--

--Interior shuttle view appears with Lt Commander Zapatero sitting in a chair--

Personal Log, StarDate 111218, Lieutenent Commander Alex Zapatero

Repairs to this space aged bucket remain at an all time low. Everything has the potential of working but with little or no power to be effective. With some crew members, the Captain, Ensign Ellison, and Lts Ravenheart and Coronet, I sent them a few off to several sections of the station to assess our situation. I couldn't have known that this station was too unstable... the Captain... *grips his hydrospanner angrily and breaks it* was caught in some electrolytical shock. A crewman's worst nightmare is to see his Captain unconscious like that. All emotions aside, after the station's AI program found her, it was determined that between the time she was down there and at the point of impact, the shock really gave a hit to her synaptic pathways, causing them to shut down slowly but surely. A few hours at best is all we've got to save her...

None of us have the medical experience to treat her. However the Chenae AI suggested a procedure called "Mental Grafting" to restore and stabilize the captains mental pathways. To do this, the AI would need to graft mental wave patterns close to that of the Captain's. It seemed the only two capable to survive this procedure were myself and Ensign Ellison. Scanning and creating specific synthetic grafts from us would take too long, so the alternative would be to mentally interface directly with the Captain. I'm not sure I am completly comfortable with what "interfacing" implies but unless we do something fast the captain will surely die. Volunteering was not an option, it was my duty. Let's just hope the Captain doesn't find out who really blew up the Sheppard holodeck a few months back. Security is STILL investigating that one.

Computer, end log.

--Screen fades to black--

Events

Report by Ens. Melisa Ellison, helm officer

We're still lost on the Chenae station, but that hasn't been without its problems.

The Captain and Cmdr. Zapatero had been working to find a way to reroute power throughout the station, while I monitored their progress from one of the shuttles.

During the commander's work, he accidentally overloaded one of the power conduits, and as the Captain had been opening a panel, she was knocked unconscious by an electrolytical shock. After much deliberation, something unconventional was suggested by the station's AI--that the commander enter the captain's mind to attempt to revive her. It's a procedure called "mental grafting". Only the commander and myself were compatible for the procedure, but the commander felt responsible for the incident and opted to volunteer for this "away mission".

It felt like hours as we waited for the commander to succeed, but it was only an hour in, and our monitors of the captain's brainwaves started showing a sort of mental imbalance. According to the AI, we only had limited time to save the captain. I thought at that point it would be best for me to go in and offer assistance to the commander with this efforts.

When I arrived, I found myself in... well, I'm not sure how to explain it. Clearly, it's was a manifestation of the captain's mind wherein the commander and myself were superheroes in a large city. Strangely, I found that the commander had also met up with another "character" who resembled Commander Coswell quite closely. She seemed to be in pursuit of another person that appeared to be the captain. Commander Zapatero and I chased after the both of them as they reached a large building and entered.

What occurred after that was almost inexplicable. "Captain Dwi" and "Commander Coswell" began arguing with each other. Being that we were within the captain's mind, it might be reasonable to believe that these two were representative of different parts of the captain's personality: "Coswell" being the captain's resolve and prudence, while the character that appeared to be the captain was fear, doubt, and uncertainty. It was clear that the commander and myself were going to need to back up the captain's strong points.

Many words were exchanged, but after much reassurance and coaxing, the captain's stronger side prevailed, as we knew it would.