The Race Is On

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The Race is On
General Data
*SIM Type: USS Sheppard Missions
*Production number: SHEP-RP013
*Initiated: 100424
*Ended: 100424
*Year: 2385
Navigation
*Forum Thread: The Race is On
*Previous Mission: Previous
*Next Mission: Next >>
Credits
*SIM Concept: Pedlar Blaisdale
*Historian: April Coswell

The crew of the Sheppard questions their pirate prisoner to try to learn the contents of the cargo that incapacited their captain.

Prelude

Distance from Pinastri: 8.06 Lyrs

Executive Officer's log:

Following the recent incident with the mysterious cargo we brought aboard the Sheppard from the disabled pirate craft, it is my gravest regret to inform the crew that Captain Dwi has undergone startling mental changes due to her exposure to the crate.

From the Doctor's reports, these are progressing very rapidly within the Captain's brain and she does not know if she will be able to even halt let alone stop them, as they are of a kind of technology which Starfleet has not seen.

As a last resort, our plan is to interrogate the remaining pirate we have onboard and attempt to find out the location the cargo came from to allow us to find something that the Doctor and the Science team can use in an attempt to cure the Captain.

Computer, end log.

Events

In sickbay, Executive Officer Pedlar Blaisdale - still recovering from phaser burns following her being shot by Captain Dwi - was informed by Chief Engineer Generaal Joubert and Doctor Alexandrea Swords that the cargo retrieved from the pirate ship was emitting some sort of wave which, in effect, was turning the ship into a tuning fork and affecting anyone who sensitve to subsonic frequency levels - namely, the Captain, whose brain structure was being altered on the physiological level in ways unheard of. After Commander Blaisdale ordered a field of "white noise" erected around the cargo to protect the rest of the crew, the sole pirate still in Sheppard's brig, a man calling himself Grob, was interrogated as to the contents of the crate and where it came from.

Meanwhile, a mysterious probe giving off a strange energy pattern appeared on the bridge sensors, headed on an intercept course. Commander Blaisdale, busy interrogating the pirate, ordered the probe disabled but not destroyed.

After some persuading, the pirate did volunteer that although he did not know what was in the crate, the shipment order had come from a group of mecenaries who were planning to use some sort of biological weapon. He also agreed to reveal the location of the planet the delivery was being made to.

The pirate was taken to the bridge so he could input the coordinates but once there, he took Dr. Swords hostage. Just as she managed to disarm him - most probably using her mental powers - the probe emitted a pulse which threw off the inertial dampeners. The crew managed to disable the probe, but it was clear that whatever method Dr. Swords had used to defend herself against the pirate, it had rendered him useless as a source of information.


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