USS Chester W. Nimitz Manual

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Excelsior Class Starship.jpeg

Introduction

Greetings and Welcome!
This booklet is got the crew and prospective crew of the USS Chester W. Nimitz NCC – 2100, A Chapter in United Federation Starfleet.
United Federation Starfleet or UFS for short is a Not For Profit Star Trek Fan Group. We are a group of Trek Fans that have come together to enjoy our fandom.
The Nimitz is a virtual chapter located in Second Life Grid.
We are an Excelsior Class Heavy Cruiser set in the early 2400’s, a few years after the signing of the Khitomer Accords. Following the demilitarization of the Klingon-Federation Neutral Zone the newly commissioned Nimitz has been sent on a deep space exploration mission rimward of the Federation. For this mission the Nimitz carries a diplomatic party as well as a detachment of the elite Federation Marines.
While this is our stated mission our purpose is to join together and gather friends that share out fandom and dream, to live like Starfleet Officers. To that end we are a social chapter, we gather when possible to talk and play games such as Greedy, Greedy. I welcome anyone to come on by and check us out and if you enjoy it, join the fun!
PLEASE NOTE that was share a SIM with another Group that is NOT Star Trek. I ask that you leave them alone and if you choose to explore the SIM more that you respect that these people are not UFS Members and not part of our crew.

Department Breakdown

Department Breakdown
Department Role Play Real Life
R-blank.png Command
Y-blank.png Engineering Maintain ships systems, adapt them as needed by the mission. Build and update the sets for the ship.
Y-blank.png Security Maintain Ships status and safety of all ship personnel. None
Y-blank.png Tactical Maintain Ship's and shipboard weapons. None
Y-blank.png Operations Oversee crew preference and resource management. Aid Command with Chapter Resources.
C-blank.png Science Catalog and analyze data. None
T-blank.png Medical See to the health of the crew. None
G-blank.png Marine Defend Ship and personnel, possible offensive missions. None
W-blank.png Intelligence Analyze data for ships missions None
W-blank.png Diplomatic Make first contact and negotiate treaties with foreign powers. None

Promotions

All Promotions are based on participation and contribution to Chapter Activities.
Of course if you are Role Play focused it will be different standards then if you are social focused.
Please be aware everything listed below are guidelines and examples not the only things.

Enlisted

  • E-1 - Entry Rank. Granted upon joining the Chapter with the desire of Enlisted Path
  • E-2 - Activity within Chapter Activities or Role Plays
  • E-3 - Activity within Chapter Activities or Role Plays
  • E-4 - Continued Activity within Chapter Activities or Role Plays as well as interaction with other members.
  • E-5 - Continued Activity within Chapter Activities or Role Plays as well as interaction with other members.
  • E-6 - Assumption of more responsibility by organizing activities, role plays or other projects for the Chapter.
  • E-7 - Assumption of more responsibility by organizing activities, role plays or other projects for the Chapter.
  • E-8 - Demonstrated highest levels of responsibility and commitment to the chapter and its members.
  • E-9 - Demonstrated highest levels of responsibility and commitment to the chapter and its members.

Commissioned Officer

  • O-1 - Entry Rank. Granted upon successful completion of OCTS
  • O-2 - Activity within Chapter Activities or Role Plays
  • O-3 - Continued Activity within Chapter Activities or Role Plays as well as interaction with other members.
  • O-4 - Assumption of more responsibility by organizing activities, role plays or other projects for the Chapter.
  • O-5 - Demonstrated highest levels of responsibility and commitment to the chapter and its members.
  • O-6 and above are outside my purview as Chapter Commanding Officer

Awards

Honestly I do not plan to use them because:

  • 1 - They are not recognized by UFS
  • 2 - In my experience people tend to care more about promotions
  • 3 - There are easier ways for people in the chapter to be recognized.

HOWEVER - If there is interest from the members I will develop and use a system

Joining the Chapter

Simple Join UFS

Important Documents

And for the Marines:

Chapter Rules

Removal from Chapter

I reserve the right to remove members due to improper conduct.

Ship Breakdown

  • Deck 1: Captain’s Ready Room, Main Bridge, Briefing Room
  • Deck 2: Junior and Senior Officers Quarters, VIP/Guest Quarters
  • Deck 3: Officers Quarters, Holosuites, VIP/Officer's Mess
  • Deck 4: NCO Quarters, Enlisted Crew Mess, Galley
  • Deck 5: Main Phaser and Fire Control, Auxiliary Control Room and Support, Impulse Engines and Engineering Support
  • Deck 6: Primary Life Support Systems, Primary Computer Core Control, Cargo Bay 1 & 2, Holodeck 1 and 2
  • Deck 7: Computer Core, Sickbay, Chief Medical Officer's Office, Primary Science Labs, Counselor's Office
  • Deck 8: Computer Core, Junior Officers and Crew Quarters, Main Lounge, Secondary Science Labs, Fusion Power Generators 1 and 2
  • Deck 9: Interconnecting Dorsal/Intermix Shaft/Turbolifts, Forward Torpedo Bay Control, Forward Torpedo Bay Magazine, Armory, Holding Cells, Chief Tactical Officer's Office
  • Deck 10: Transporter Room 1, Interconnecting Dorsal/Intermix Shaft/Turbolifts, Forward Torpedo Launchers, Shuttlebay Hangar and Maintenance Section
  • Deck 11: Upper Engineering Support Area, Machine Shop, Primary Maintenance Support Center, Shuttlebay, Warp Core - M/ARA Reaction Assembly, Deuterium Storage Tanks
  • Deck 12: Main Engineering, Primary Systems Support Compartment, Living Quarters, Shuttle Bay, Warp Core - M/ARA Reaction Assembly, Fusion Power Generators 3 and 4
  • Deck 13: Living Quarters, Primary Shuttle Maintenance Hangar, Main Deflector Auxiliary Systems, Emergency Batteries / Fusion Power Generators 4-6, Aft Phaser and Torpedo Weapon Control, Warp Core - M/ARA Reaction Assembly, Emergency Transporter Rooms 1 and 2
  • Deck 14: Secondary Deflector Control, Living Quarters, Stellar Cartography, Cargo Bay 1,Warp Core - M/ARA Reaction Assembly, Engineering Section Impulse Engine Control and Support Center, Engineering Section Impulse Engines, Enlisted Personnel Living Quarters
  • Deck 15: Recreation Deck/Zero-G Gymnasium, Crew Lounge, Deuterium Storage,Warp Core - M/ARA Reaction Assembly, Engineering Section Impulse Engines, Nacelle Power Transfer Assembly, Nacelle Personnel Transfer Conduit, Primary and Emergency Deflector Dish Graviton Polarity Generators, Subspace field distortion generators, Enlisted Personnel Living Quarters
  • Deck 16: Tertiary Multipurpose Laboratories, Transporter Room 2, Emergency Transporter Room 3-4, Warp Core - M/ARA Reaction Assembly, Cargo Bay 3 - Primary Cargo Bay, Cargo Bay 2, Cargo Bay 4, Cargo Transporters 2, 3 and 4.
  • Deck 17: Waste Recycling, Environmental Control, Emergency Batteries, Brig, Secondary Computer Core, Anti-matter Generators, Gravimetric Polaron Generators, Secondary Shield Generators, Warp Core - M/ARA Reaction Assembly
  • Deck 18: Anti-matter Injectors, Warp Core - M/ARA Reaction Assembly, Emergency Gravimetric Polaron Generators, Tractor Beam Generator, fore and aft Tractor Beam assemblies

Crew Breakdown

  • Command - 5 Command Certified Officers
  • Engineers - 60 including Chief Engineer
  • Security - 80 including Chief of Security
  • Tactical - 25 including Chief Tactical Officer
  • Marines - 80 including Marine Officer In Charge
  • Operations - 5 including Chief Operations Officer
  • Medical - 55 including Chief Medical Officer
  • Science - 120 including Chief Science Officer
  • Intelligence - 15 including Chief Intelligence Officer
  • Mission Specialists (Civilian and Starfleet) -
    • Federation Special Envoy
    • Diplomatic Specialist
    • Cultural Specialist
    • First Contact Specialist
    • Legal Specialist

7th Marine Detachment Breakdown

  • OIC:
  • DOIC:

Infantry

Elements of the 2nd Marine Battalion formed into:

  • 2 Platoons of 5 Squads totaling 50 Marines.
  • 1 Platoon of 4 Squads totaling 20 Marines
    • 1st Platoon - Rapid Response
      • 1st Squad - 5 Infantry Marines - Standard Kit
      • 2nd Squad - 5 Infantry Marines - Standard Kit
      • 3rd Squad -5 Infantry Marines - Standard Kit
      • 4th Squad - 5 Infantry Marines - Standard Kit
      • 5th Squad - 5 Orbital Insertion Marines - Special Forces Kit
    • 2nd Platoon - Heavy Response
      • 1st Squad - 5 Infantry Marines - 3 Standard Load Out, 2 Heavy Weapons Kit
      • 2nd Squad - 5 Infantry Marines - 3 Standard Load Out, 2 Heavy Weapons Kit
      • 3rd Squad -5 Infantry Marines - 5 Heavy Weapons Kit
      • 4th Squad - 5 Infantry Marines - Powered Armor Kit
      • 5th Squad - 5 Orbital Insertion Marines - Powered Armor Kit
    • 3rd Platoon - Support
      • 1st Squad - 5 Infantry Marines - 5 Medical Kit
      • 2nd Squad - 5 Infantry Marines - 5 Engineering/Sapper Kit
      • 3rd Squad -5 Infantry Marines - 3 Engineering/Sapper Kit, 2 Medical Kit
      • 4th Squad - 5 Infantry Marines - 3 Engineering/Sapper Kit, 2 Medical Kit

Aerospace

Twelve Pilots from the 15th Marine Fighter Wing