From UFStarfleet LCARS
|The Astraios Colony is located on Astraios Prime in the Astraios Sector.|
|*Class: Federation Colony|
|*Base of Operations: UFS Headquarters|
|*Ship Yard: SS Tranquility|
|*Ship Designer: Station Design and Construction Bureau|
|*Operational Status: Active|
|*Type: Planetary Base|
|*Hull Composition: Duranium/Tritanium Based|
|*Overall Length: Approximately 3 Miles|
|*Crew Compliment: 5000 Officers, Enlisted and Civilian|
|*Evacuation Capacity: 10000|
|*Life Support Capacity: Unknown|
|*Auxiliary Craft: Various Craft|
|*Defenses: Protected by SS Astraios Starbase and Mark IV Targeted Planetary Shields.|
|*Warp Engines: Mark II Static Fusion Chamber x 6 (Provides Power for Colonial Systems)|
|*Computer System: AC-18 Bio-Neural Super-System x 8|
|*Power Systems: 21.600 Petawatts|
|*Commander: Poison Toocool|
|Extra Ship Information|
On Stardate 100215 Colonel Guy Maloy and his expeditionary team stepped out of an Iconian Gateway on an unknown planet soon to be identified as being deep inside the Gamma Quadrant. First contact was made with the Astraionians who eventually welcomed a Starfleet presence on their planet. UFS obliged and work began on a small colony, with Commander Marie Lawson given command of the sector on stardate 100520.
The humanoid population is primarily settled on the northern continent, where fresh water is easily available for crop growth and consumption. They progressed to warp capability a century ago. Despite this the Astraionians have kept mostly to themselves, with a few traders travel to the neighbouring system for supplies.
However, the political situation in the region is tense as the legacy of age-old hostilities between the indigenous Astraiosians and their neighbours from Treman continues to play a huge part in everyday life. The conflict continued until late 2378 when a fragile peace treaty was finally negotiated.
Starfleet’s role here as always, is primarily scientific as its archaeologists study reported remains of the Hur’q race and connections with the Rajans and Astraiosians. In addition scientists are interested in learning about the rare and volatile Takaar Gas that that is found in the large nebula that is present in this sector.
High hopes for the colony were soon to be deflated when hostilities between the Astraiosians and the Tremanites commenced once again. Starfleet’s non-interference policy meant retreat was their only option although they remained in a diplomatic role trying desperately to find a solution to the hostilities. A fragile peace treaty between the warring factions was finally negotiated with an agreement for Starfleet to return to Astraios.
On stardate 110111 a small crew of officers returned to the colony. Rebuilding is in progress. There is not only a great deal of work, but many problems. The planet seems to have a power, some even say a consciousness. Things move of their own accord, systems turn on and off on their own, items placed, disappear and power fluctuations are rampant. Poison Toocool took command of the Colony on stardate 110321 and with her team continued to investigate these inexplicable malfunctions and mysterious changes. Was it sabotage or rips in the time-space continuum? Just what IS the Astraios Effect ?
The Colony survived and grew, with more regions and buildings being added, along with a Space Station and Starships. As well as SS Astraios, the Colony spawned to other ships-of-the-line. namely the USS Davy Crockett and the USS Longtalker – both of which later left Astraios Colony to set up new Starfleet Colonies elsewhere in the Galaxy.
On stardate 150913 Poison Toocool passed the command of Astraios Colony to David7 Bravin.
On stardate 220718 Poison Toocool assumed command of Astraios Colony.
Astraios Colony Roleplays
"A Crisis at Astraios" 170402
RP at 3RG "No Borders Festival" 170212
RP at AvatarFest 2016 - 161002